Early Ship Design screen

Phase 2 work is well underway. I am wrapping up “Step 3” in my earlier post, the UI for displaying and scrapping ship designs. Because of the blandness of the original UI from MOO1 and also overlap of this functionality with the Ship Design UI, I have decided to combine the two UIs into one.

This not only simplifies the development but also improves the player experience since you no longer have to jump to a new screen to scrap obsolete designs.

Below is an early mockup of the ship design UI. Right now, you can display, scrap or build a design… but you cannot modify one. That will come next week and requires a bit more UI work.



And here is a version of the game UI that I made when I was first learning Java. I think there’s a huge difference!





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