Deploying fleets is in. Basically, you can select a fleet (which can contain multiple stacks of ships), pick a subset of those ships and then send them to another system. Pressing “Next Turn” will move those ships along until they arrive at their destination.
I have a hit list of tiny bugs to fix and features to verify (stargates, hyperspace communication), but a player can now design, build and deploy ships across the galaxy. Colonization is not in yet, but there will need to be a bit of image scraping before that can be done.
Here are some sample screenshots…
Below you can the error displayed when a ship cannot reach its destination.
However, as seen below, that same destination may be reachable by a ship with reserve fuel tanks. The destination line turns green and an Estimated Time of Arrival is displayed.
Finally, after a few presses of “Next Turn”, two of the 3 ships deployed arrive at their destination, which are immediately scanned by the ships.
Still a few kinks to work out but, once they are done, I’m switching to the “Map” UI.