Well, I finally got around to nebulas, exemplifying the old saying, “Don’t do today what you can put off for two months”.
The reality is that I wanted to auto-generate these and wasn’t sure how to do so for a long time. But I came up with an algorithm and now Java MOO has nebulas. Of course, all of the in-game effects of nebulas work properly — that was the easy part!
Visually, they’re not as good as I would have liked, but they are a bit better than I expected.
When Phase 2 of development ends, I’ll start a private “alpha 1” test for MOO veterans who want to provide feedback on the interface. That’s maybe two weeks away, I think.