I’m getting great feedback from many of the alpha testers and it’s greatly appreciated. The most important issue has been fixed… Java MOO will now scale properly based on your display resolution. This means that if you have a high-resolution display, you will not need to upscale the pixels to play the game.
Now, it just so happens that my new laptop arrived on Thursday, a Dell touchscreen with a 3200×1800 display. This was intended to replace the 1366×768 display that I was developing the game on.
Below you can see that Java MOO now plays properly scaled on both displays. This took about 5-6 hours of refactoring code to work, but I think it is well worth it.
Yee ha! I’ve got about a dozen other issues to address from the alpha test feedback before I can start on Phase 3. Most are very minor and some are annoying (but easy to fix). All in all, I’ve been pleasantly surprised that there haven’t been very many complaints!