More spying notifications

I added a couple of notifications tonight for the player. The first is for when an enemy spy is caught and confesses, the other is when the player finds out that an enemy spy has stolen a technology from  him. In both cases, the player’s diplomat character will give him the notice.

The first is only displayed if the player is not at war with the spy’s empire, while the second is displayed every time it happens. Both of these are events that occur in the original MOO1 and in this game, but the original does not give notice of the first event.

I  still need to add the ability to frame a race  (pretty easy) as well as the gui to allow a player to select a technology category to steal from (easy, but tedious).

The two notices look like this:




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