It’s been a while since the last post, so I thought I’d give a quick update. I’ve spent the past two weeks improving the animations to make them faster while dramatically decreasing the overall size of the game. In addition, I’ve completely rewritten the planet generation code to provide higher-resolution images of rotating planets needed for a few areas of the game. Currently, all that is left of that activity is getting the cloud layers to look better. The hi-res cloud maps from NASA are not hi-res enough, so I have to write an algorithm to intelligently upscale image to a higher resolution. Yes, literally a “zoom and enhance” feature.
Petar, our illustrator, has been out sick for a week but should start having some Alkari illustrations in short order.
Jeff, our writer, has finished the Silicoid backstory and their race-specific dialogue which I will be incorporating into the game tonight and tomorrow.
After that and the cloud images are done, I’ll continue work on the Phase 3 game functionality.
I composed a detailed roadmap for the project, created a Steam forum, and posted the roadmap here: http://steamcommunity.com/groups/javamoo/discussions/0/537405286658953406/
More stuff on the way, as always. 🙂