Since the private alpha release is looming on the horizon, the end of the year seems like a good time to assess all of the remaining work for Java MOO. This is a good way for me to prioritize the remaining work while giving everyone interested in the game a better idea of when they’ll get to play it.
There are three continuously active members on the team: a part-time developer (me), a full-time illustrator, and a part-time writer. There is a tremendous amount of artwork required to create a video game like MOO, so that portion of the project is what defines the various release dates.
This is good for me, because it guarantees that I will have enough time to work out quality, performance and AI issues before the final release.
With all of that said, here is the timeline of work remaining to complete the first release: