Remaining Timeline to release

Since the private alpha release is looming on the horizon, the end of the year seems like a good time to assess all of the remaining work for Java MOO. This is a good way for me to prioritize the remaining work while giving everyone interested in the game a better idea of when they’ll get to play it.

There are three continuously active members on the team: a part-time developer (me), a full-time illustrator, and a part-time writer. There is a tremendous amount of artwork required to create a video game like MOO, so that portion of the project is what defines the various release dates.

This is good for me, because it guarantees that I will have enough time to work out quality, performance and AI issues before the final release.

With all of that said, here is the timeline of work remaining to complete the first release:


2 thoughts on “Remaining Timeline to release”

  1. Hello,
    As a longstanding moo1 player, I have been following java moo since your first attempt, and was really disappointed to see it go quiet!
    It’s really exciting to see it making such great progress now, and I can’t wait to see this project fully realised.
    What is particularly impressive is that you are doing this as a hobby, and will not be able to make any money from it, as you do not own the copyrights etc. I hope that some sort of renumeration does indeed come from it in the end.

    I would just like to make one very general point – I think the fonts are really important, as that is how a lot of the game is driven and presented. I think it is worth making sure all the different fonts look good individually, and also work well when on the same page.


    1. Unfortunately, the previous attempt was handicapped by my still-growing knowledge of Java. I was able to re-use a huge chunk of the game logic for this attempt, but the UIs have been rewritten completely (obviously). Maybe surprisingly to some, the UI work takes a lot more time and effort than the game logic.

      I was originally hoping to have something finished by the end of this year, but once I started to get original artwork, I knew that there was no way to meet that schedule. However, I think it will make the finished product that much better.


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