One thing I’m doing now that is very important is load testing the game under extreme conditions. For this case, I have set the “Ludicrous” map size to be 2400 systems when using 5 opponents. The idea is just to throw everything at the game and see what starts breaking.
Specifically, I’m looking for memory and performance issues and I’m finding plenty! But they will all get addressed over time. The goal is for players to be able to play on a ridiculous map of 2000 star systems if that’s what they really want to do. The save files for games like this are over 2MB in size. Not too bad, I think.
Here’s a map screenshot of the current game. I’m currently playing the Silicoids with about 85 systems colonized. I’ve only encountered the Bulrathi so far and they currently have 113 systems. I have no idea where the other 3 races are at (Meklar, Psilon & Alkari).