Silicoid Council preview

Unfinished, but here’s the general idea:

Silicoid_12

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3 thoughts on “Silicoid Council preview”

    1. The ultimate goal is for each race to feel unique and not be just a generic bag of racial modifiers on a spreadsheet. To do that, you need to create special lore for each race and then have differing artwork to back that up. This will eventually, in later versions, result in more uniqueness on the tech tree and with random events.

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