Writing is one of the areas that I think a lot of game developers overlook or gloss over — even AAA developers. It seems pretty simple to me… I can draw, but not so well, so I hire a professional artist. I can write, but not so well, so I hire a professional writer.
Jeff has so far been mostly working on lore and background for races as they are developed, with the intent of ensuring that the Remnants universe is populated with unique races with interesting motivations. The next alpha, however, is going to feature a bit of his work, particularly with “Introductions” for each race and race-specific dialogue. The lore and backstory for each race will be part of a separate game manual at some point — it’s not so appropriate to deliver in-game.
The point of the race Introduction at the start of the game is to immerse the player (you) within the mindset of your selected race. Why your race acts the way they do and why they have certain racial advantages may make more sense. Of course, players can easily skip the introduction if they want, but it will be there for those who like it.
Kaitlin Lindsay, who will be illustrating the game manual, did a mockup of this intro screen for me. Honestly, having talented artists on the project raises the whole thing to an artistic level I could never hope to attain without them. Jeff’s intro text for the Alkari is below. Obviously, the “Alkari Story Title” is TBD. I can’t even do that on my own. herp derp.
What he calls a “rough initial draft” is already an order of magnitude better than anything I would have written on my best day! That’s why he’s the writer and I’m the programmer. 🙂
Jeff will be creating something similar for each of the races before starting on the race-specific dialogue.