Month: October 2016
Meklar introductory text
More backstory goodness 🙂
Darlok coolness continues – Council image
Here is an unfinished but fairly polished version of the Darlok Council screen. The alien voters will show up in the orb, of course.
Much coolness! I will be sad when all of the Darlok artwork is done and we have to move onto something else.
More planned visual updates
I received a score of new proposed screenshots from our graphic designer tonight… upgrading the UI look is going to keep me busy for a while! This, of course, will be available for everyone in the next alpha sometime in the Spring.
Here are some sample shots of the System Scouted notification, and the prompt to colonize a new system:
Of course, these are just mockups of the dialogs, so don’t freak out about the proper system being selected. Also, the background won’t be that grayed out. But you get the idea, I hope.
Words escape me
The Darlok Spy
Art: Darlok Diplomat
“Greetings, my good friend. We are perfectly normal living creatures just like you. Nothing mysterious here. Perhaps you would be interested in a trade treaty?”
Why you need a graphic designer
This is part 2 of my continuing series, “Things I’m not good at”
I’ve just received a mockup of the new Galaxy map from our graphics designer and it proves the old adage, “Don’t do what you can find someone else to do better”.
I don’t know if that’s actually an old adage, but it should be because it’s completely true. When you see the screenshots below, you’ll know why.
Mockup created by an actual graphic designer in a few hours:
UI developed by a computer programmer over months of trial and error: