Informational Notifications

Spent some time tonight working with our graphic designer on how informational notices should look. Things like “Bulrathi spies destroyed 2 factories on Nazin” or “All Alkari transports attempting to land on Meklar have been destroyed” are mostly informational and optional. However, a mechanism needs to exist for presenting these events to players who want to see them without making uninterested players have to wade through them.

This is the look we came up with (see yellow notice on bottom right):

post-it dialog-01.png

The criteria for these were pretty strict:

  • Has to be out of the way and easily ignored by players who don’t care
  • Has to stand out visually to draw players’ attention on the infrequent occasions in which they show up
  • Should require a minimum of clicking to interact with
  • Has to be visually intuitive on how to get close them

There’s not a lot you can do with these requirements. I tried to convey a “Post It” mentality with notes that pop up and can then be easily dismissed. On the turns when they show up, they will exist in the empty space above the Next Turn button and are colored to draw attention. This mentions a lot of existing colors already used on the UI (grays, blues and greens) could not be used.

The Year display that is normally right above the Next Turn button remains in the same place, but integrated with the note. When they are dismissed, the year display will still be there.

When you hit Next Turn, any remaining notifications from the previous turn will be cleared out automatically.

Kaitlin, the graphic designer, ended up with “I don’t really like how they look, but they are effective in their purpose.”  I’m calling that a win and moving on.

These will probably show up in tomorrow’s dev build.

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