Dev changes – 12/9

Anothe dev build, 2016.12.09, is available. It adds the following:

  • You can once again rename a system when you colonize it. This had stopped working when I created logic to handle race-specific lists of system names a few months ago. Of course, you can still rename systems in the Colonies listing.
  • When you launch a transport, it stops drawing the original flight path from the previous system. This bug snuck in when I revamed the UIs.
  • The minor alerts detailed in a blog post yesterday have been added to the game. You’ll get them when:
    • You catch an enemy spy
    • An enemy spy steals a tech or blows up factories or bases

More minor alerts will be added later, most notably when transports fail to land on planets successfully.

The latest dev build can always be found here:

As a reminder. All of the dev builds will disable on January 1st.


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