Remember that horrible Fleet listing in MOO1… the one that was good for only hitting ‘Exit’ when you accidentally clicked on it? Well, the Remnants graphic designer (Kaitlin Lindsay) has come up with a wonderful version of this screen that will provide very useful fleet management tools for large maps. As we all know, this is something that is sorely lacking in every space 4X game.
Because this is a new kind of UI, I didn’t get a mock up as opposed to iterating back and forth until a good look was found. The closest analogue Kaitlin found was a query-like interface in Gal Civ 3. We took some ideas from that for additional functionality, but it had to be redesigned so that it would be much easier and more intuitive to use. Here is what we came up with:
Basically, this screen will allow you to mass-select systems or fleets to perform many actions at once. For example, you can perform these actions:
- Change the ship construction for multiple systems to a new ship design
- Change the rally points for multiple systems simultaneously
- Launch transports from multiple systems to a destination
- Deploy multiple fleets simultaneously to a target, splitting off just particular types of ships if you choose
Selecting the systems or fleets can be done using the filters on the right, or simply clicking and range-selecting on the map. Or you can use a combination of features.
The point is that this kind of interface is absolutely necessary to play a 4X game on gigantic maps without bogging down in micromanagement. Remnants will support galaxies up to 10,000 stars for all you insane 4X masochists!
The screen is still in work, but should be fully functional when the next developer build is made available (after the GNN artwork is completed).