Looking ahead

This current developer release is rapidly approaching completion, but I thought I’d give everyone an idea of what’s coming in the pipeline for the next developer build. Keep in mind that these releases take many months to complete because of the artwork involved for new races and features.  Here’s what is currenlty planned:

  1. The 8th race: The Mrrshan –
    • Art (Petar) – there is a lot of artwork involved for each race, probably a solid 3-4 months of work. A list of what’s needed: Laboratory background, Animated figures for Soldier, Scientist, Spy and Diplomat. GNN background with robot. Galactic Council background. Animated soldier icon for ground combat. The landing ship animation needed for colonization and ground combat. The colony graphic that is displayed on each planet. The racial icon that is displayed during diplomacy. The custom text box that shows during diplomacy.
    • Writing (Jeff) – writing work will involve coming up with a lore background, the synopsis on the race introduction UI, and the advisor comments
  2. Ship Combat
    • Art (Petar) – this will involve creating 24 ship icons (4 each for Small, Medium, Large and Huge ships) for the 8 races created thus far. If progress went at one race (24 ships) per week ,that’s 2 months of artwork.
    • Code (Ray) – there will be some UI development for this and the AIShipCaptain class will need a lot of improvement. The majority of the effort will be the visual effects of the different weapons and specials. I have no idea how long all of this will take but maybe 6 months?
  3. Animated Colonists
    • Art (Petar) – this is the animated colonist for each race that will come out and plant a flag whenever you colonist a planet. If 2 races/week, that’s a month of work
  4. Technology artwork
    • Art (Petar) – these are the artistic interpretations of technology that are displayed when you learn them. There need to be about 30-40 of these, so at least a month of work, maybe two?
  5. Continued UI revamp – this will all be ongoing throughout the next release
    • Tech UI (Kaitlin, Ray)
    • Sabotage UI (Kaitlin, Ray)
    • Galactic Council UI (Kaitlin, Ray)
    • Ship Design UI (Kaitlin, Ray)
  6. Additional writing
    • Galactic Council intro (Jeff) – this is the descriptive text that will show up when a galactic council vote starts, obviously individualized for each race.
    • Diplomacy Dialogue (Jeff) – there is a ton of writing here. We kind of keep pushing it back because it’s such a ridiculous effort. I think we will find a way to carve it up into more manageable slices and make some progress here

As you can see, this is a huge project. The only way to get it done is to just map it out and take it feature by feature. But we get closer to completion with each passing month!

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5 thoughts on “Looking ahead”

  1. Woof. I alternate between despair at release delay and excitement over what snappy dialogue and beautiful art can do for the reboot. I am so glad your love of this game is going to result in what looks to be a wonderful reiteration. I see progress and I believe. I just wish I could play this tomorrow.

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  2. I think it’s pretty amazing honestly. What was a simple hope for a cross-platform moo, is now a (free) revamped MoO1 – with all the modern fixings & updates one could ask for – which is pretty darn awesome. About the only thing left on my wishlist is a multi-player version.

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  3. We are very lucky aren’t we that there is someone willing to spend his time and money to do this. As noted, a completely updated and beautiful revamp. For free.
    Ray Fowler for Galactic Emperor!

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