Alpha 3.20 fixes a ship combat bug

A tester reported a “Next Turn” lockup bug and I tracked it down to a ship combat issue. Debugging this revealed some inefficiences in the ship combat code that I have fixed as well.

Download the 3.20 patch from here:

https://drive.google.com/open?id=0B7iNC4rmTZAZVTNmZzNNeXBsQzQ

What’s fixed:

  • Missile-only ships will track their limited-fire weapons (i.e. missiles) better and reconsider retreat if they run out. This was causing combat to end without retreat (since both sides were out of missiles and effectively unarmed) and triggering combat to retry. I’m not convinced that the logic is exactly correct yet, but the locking bug should be fixed.

 

Advertisements

One thought on “Alpha 3.20 fixes a ship combat bug”

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s