Space Game Junkie Podcast on 5/23

I would like to let everyone know that I will be the guest host on the Space Game Junkie podcast on Tuesday, May 23rd. The podcast starts at 7:30 pm Central time (5:30pm Pacific, 8:30 pm Eastern).

When it starts. you should be able to listen to it live here:

https://www.twitch.tv/spacegamejunkie

If you miss it live, I’ll post a link to the permanent audio when it’s completed.

There will undoubtedly be a lot of discussion about the history of this project, future plans, and my opinions on game design. If Remnants is something you are interested in, I hope you will listen to and enjoy the podcast.

I know this sounds like a conceit, but I do think Remnants is really going to be a great game when it’s finished. Not because of me, but because of both the proven, classic design I am following (MOO1) and the exemplary talents of the various professionals who are modernizing the artwork, user interface, music, writing and translations. They are doing the real creative work while I am just gluing it all together with code.

But as an indie project, it’s hard to convince people that the game is going to be different and stand out from the crowd of space 4X games already on the market. Not only will it have to fight for attention with AAA titles, but from dozens of indie titles as well.

And as a free game, I also have to overcome the reflexive stigma that “free” means either it’s crappy or filled with ads. Neither of those reasons are true. Remnants is free because I can afford for it to be free and I do not want the project to be undermined by commercial concerns that plague every other game. For example, I don’t have any deadlines and can wait for all of the pieces to be finished and bug-free before I go gold.

So when a gaming website like Space Game Junkie notices the game and is willing to promote it on a podcast, I appreciate it! There is absolutely no financial gain in this project for me and I don’t have the deep pockets of an actual game studio, so whatever help I receive on getting the word out about this project is very helpful.

And a special thanks again to everyone who has already volunteered to playtest an unfinished and unpolished game to provide valuable feedback.

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3 thoughts on “Space Game Junkie Podcast on 5/23”

  1. I have buy dozens of games that I never play, and twice as much that I play less than hour.

    I would be honored to send you few euros. [you can use it to pay your artist or buy self booze, i dont care]

    I spend more time and have more fun with RoP in current state, than with many other games that i buy.
    =============
    Migration UI mechanism sucks. I play on one of those big map, after hour I have enough of sending transport to underpopulated planets, just skip it.

    I think great mechanism to copy has Galaxia Dominus. You select underpopulated system, click button and select from where should the transport come (could be done in colony panel?).

    ===========
    also for diplomatic audience:
    how about pop up in the corner (as with caught spy) that this race want to trade with you?
    if you dont care, you just ignore it.

    Like

      1. Me! Me! Me! I want to be No. 1 on any sign-up for a physical copy. It will be just like the good old days!
        This is already a great game, and it will just get better. I am playing RotP more than any other game, and look forward to every new addition.
        I had been playing MOO but the graphics are so dated, it was distracting, but the game is so good you just play.
        Now we have RotP. I have not fired up MOO since I downloaded RotP. That is how good this game is already. I am a convert to the time-value of the art, as it is so unique and beautiful.
        Old MOO and new players will love this game if you can get the word out.

        Liked by 1 person

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