State of the Game

I apologize to everyone who is tired of seeing project schedules, but I have to do them regularly to keep my head completely wrapped around this giant project! For those interested, below is the schedule of known remaining work, broken apart by anticipated “Alpha” releases. Not included are sound effects and music, both of which should not affect the overall schedule since they involve bringing on new people to the project.

This schedule starts with Alpha 3 and the work immediately following for Alpha 4. I hope the format is understandable.

 

Alpha 3 Released  (April, 2017)

This Alpha is available for download!


Begin work on Alpha 4:

Artwork

  • Mrrshan Laboratory background (completed 4/28)
  • Mrrshan Soldier animation (completed 5/2)
  • Mrrshan Scientist animation (completed 5/18)
  • Mrrshan Diplomat animation (completed 5/26)
  • Mrrshan Spy animation (completed 5/30)
  • Mrrshan Galactic Council background (in progress)
  • Mrrshan Racial insignia (in progress)
  • Mrrshan Diplomacy text box (in progress)
  • Mrrshan GNN background
  • Mrrshan GNN Host animation
  • Mrrshan Colony image
  • Mrrshan Ground Combat soldier
  • Mrrshan Transport Ship animation
  • Ground Combat Death animations (all races)

Writing

  • Mrrshan Backstory (in progress)
  • Mrrshan Introduction (in progress)
  • Mrrshan Advisor text (in progress)

Graphic Design

  • Load/Save Game screens (completed 5/6)
  • Setup UI (completed 5/22)
  • Race Introduction UI (completed 5/27)
  • Technology UI (completed 6/8)
  • Select Technology UI
  • Map UI

Translations

  • Greek translation (completed 5/6)
  • Polish translation (in progress)

Other code

  • Remember user preference settings between games (completed 5/29)
  • Ship Combat – UI & basic animations (in progress)
  • AI using Reserve properly
  • Support 30 fps animations
  • General Bug fixes (ongoing)

Alpha 4 Released   (planned July-Aug, 2017)

At this point, 8 of 10 races are in the game!


Begin work on Alpha 5:

Artwork

  • Ship icons for tactical combat, all races
  • Technology images

Writing

  • Galactic Council intros and dialogue

Graphic Design

  • Galactic Council Voting UI
  • Sabotage UI
  • Ship Design UI

Translations

  • Russian translation (in progress)
  • any languages with volunteers

Other code

  • Player Control in tactical combat
  • Individualized weapon & special effects
  • improved Ship Combat AI
  • improved Ship Designer AI
  • Native Binaries for Windows, Mac and Linux

Alpha 5 released (planned Nov-Dec 2017)

At this point, tactical ship combat is in the game!


Begin work on Alpha 6:

Artwork

  • All Human artwork

Writing

  • Human backstory
  • Human intro
  • Human advisor texts
  • Human council intro & dialogue

Graphic Design

  • Races UI
  • Hall of Fame UI
  • Credits UI

Translations

  • any languages with volunteers

Other code

  • Diplomacy: Ask Race to Break Alliance
  • Diplomacy: Ask Empire to Declare War
  • Diplomacy: Demand Tribute
  • Diplomacy: Offer Tribute
  • Diplomacy: incorporate counter-offers

Alpha 6 released  (planned March-April 2018)

At this point, 9 of 10 races are done and all diplomatic options are in the game!


Begin Work on Alpha 7:

Artwork

  • All Random Events
  • Orion landscape
  • Guardian ship icon

Writing

  • All Random Events
  • Base diplomatic dialogue, all races

Graphic Design

  • Races UI

Other code

  • As needed

Alpha 7 released (planned June-July 2018)

At this point, the user interface revamp is completed and random events are in the game!


Begin Work on Beta:

Artwork

  • All Klackon artwork
  • All Endgame Win/Loss Animations

Writing

  • Klackon backstory
  • Klackon intro
  • Klackon advisor texts
  • Klackon council intro & dialogue
  • Endgame descriptions

Graphic Design

  • All Endgame UIs

Translations

  • any languages with volunteers

Other code

  • As needed

Beta released (planned Nov-Dec 2018)

At this point, the game is functionally complete!


Begin Work on Gold Release:

Artwork

  • General cleanup sweep through entire game
  • Homeworld Landscapes for each race
  • Landing colonist animations
  • Factory/Missile Base/Rebellion artwork

Writing

  • Detailed diplomatic dialogue, all races
  • Player’s Manual text
  • Boxed set text

Graphic Design

  • General cleanup sweep through entire game
  • Player’s Manual Illustrations & Layout
  • Boxed set illustrations & layout

Translations

  • missing target languages, now solicited

Other code

  • As needed

“Gold” Release Shipped (plan Mid-Late 2019)

At this point, the initial release is complete and free to everyone! Those interested in a classic game experience (like me) will be able to order boxed sets of the game, made in limited quantities. It will include the same game as the free version, but with cool accessories like a player’s manual, tech tree poster, autographed artwork, and other goodies to be determined.

 

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11 thoughts on “State of the Game”

  1. I’m so happy for this project. It’s like watching those TV shows where the guys go fetch an old banged up classic and bring it to pristine condition with all the modern bells and whistles.

    If you can keep up with the schedule, 2019 is shaping up to be the best Xmas in a long while.

    Like

  2. Keep posting the schedules! The structure encourages you to work diligently and gives your adoring public something to look forward to. We appreciate all of the work you’ve put into this project so far and can’t wait to see the next update!

    Like

  3. I am guessing the time frame. I had gotten it into my head that the final would be ready in mid-late 2018.

    Now, very late 2019. 2 1/2 years. I am old and a little bummed. I am well aware that I have no reason to be bummed over the time-frame of someone else’s free labor of love to modernize a great classic, but I am still; a little bit. A character flaw on my part.

    I fear I will be senile before the Gold version is ready. I will have to console myself with the alphas as they come.

    I hope I am still functioning when the Gold version is released. It looks like it will be glorious. I remember opening the box that MOO came in–i am looking forward to doing that with the Gold version box.

    Like

    1. The game will be feature complete and effectively finished in late 2018. That frankly is the date we have all been waiting for. After that, it’s really just bug fixing, additional translations, additional images here and there, and all of the non-game related stuff for boxed sets. I allotted an entire year for that simply because I want be sure the game is as perfect as it can be before I put it in a box and don’t expect there to be a lot of pressure to rush that.

      I wasn’t really expecting a lot of demand for the boxed set. If I sell 100 of them, I would be shocked.

      Like

  4. Great! I am glad I misunderstood.

    Let’s hope that you will be shocked at the demand for the boxed set. You can pencil me in for 2 copies.

    Like

  5. You remind me of Brent Spiner and that makes me happy. I look forward to watching the progress on this game unfold.

    Like

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