There is a truism in the software industry that undoubtedly applies to many other industries as well: “You can have it cheap, quick or good — pick two”
Every MOO1 fan who is interested in this project, and especially me, has been waiting 24 years and counting for a remake like this. I know that it kind of sucks that I am the only guy who has been willing to bite the bullet, open up his wallet, and make this game a reality but somebody has to be that guy. I guess it’s me.
My full-time job as a software developer is funding this project and I’m not asking for anyone’s money. That means I can only work part-time on it and also that I don’t have the financial capability to fund a team of artists and developers to flip this game in 6-9 months. If we want this game to be worth the wait, then it is going to take longer than we’d all like. I guess another truism is that good things always take a long time.
Fortunately, I have been blessed to find a talented artist, writer and graphic designer to professionally do the things I am not good at, which is everything except writing code. In the end, it will be worth the wait. This game is the only one I will ever make, so it is not going to be some random indie effort where the dev gets in over his head and gives up, or runs out of Kickstarter money and disappears in shame, or rushes to make a deadline and delivers a crappy product. This is going to end up as a really good, if not great, 4X game. I mean, it is literally going to be a modernized recreation of what is arguably the best space 4X game ever made. You can choose to disbelieve now if you want, but I fully intend to prove you wrong!
The completely optional boxed set is going to exist because I am not really a big fan of leasing content, nor of purchasing content that is only available through online access. I believe that if you purchase a game, you should have some physical object (i.e. a boxed set) that you can pull out and install on any random PC at any point in the future, with no requirement that you have an internet connection and a valid account with a 3rd party like Steam. I just need to work out whatever terms are necessary with Wargaming.net to make sure they don’t feel it infringes on their intellectual property — something I’ve conspicuously tried to avoid in the game so far.
Anyway, please stick with the project. Wait it out and especially get the word out to those MOO1 fans who haven’t heard of it yet — I hope they will thank you. Most importantly, enjoy the Alphas as we progress to the final version. I’m trying to be as transparent as possible, and the Alphas are my promise to you that I know what I’m doing. As both a developer and a gamer, this project has already given me a tremendous amount of satisfaction and I want to be sure that everyone who plays the game enjoys playing it as much as I am enjoying making it.