Alpha 4.12b is ready

But first, here’s a screenshot of the Bulrathi GNN robotic News Anchor reporting the upcoming Galactic Council election to determine the future leader of the galaxy.

BulrathiGNN.jpg

Alpha 4.12b is now available. You can download the latest version from this link:

Itch.io project page

Remember that you can report bugs and discuss the game on Reddit at http://www.reddit.com/r/rotp

What’s fixed

Map Dragging Display issue – this bug was introduced in 4.12 and is fixed in this 4.12b patch

Ground Invasions – Missile bases need to be fully constructed (not halfway) before they can damage incoming enemy transports.

Colony Display panel – addressed issue where it was not consistently reappearing once the Next Turn has completed.

Galaxy Map Range Display – the empire range display should display more efficiently now. In addition, the range control can now also toggle off the display of background stars if you find them distracting. It cycles through SHOW_BOTH, SHOW_STARS_ONLY, SHOW_NONE, SHOW_RANGE_ONLY. Right-clicking reverses the order.

Fleet screen map bounds – if you have Thorium Cells (unlimited range), the Fleet screen will no longer default the map bounds to the entire galaxy. The default bounds are now the minimum of your scouting range (best fuel +3) or 9 times your best warp engine speed.

ECM Jammer X technology – should have proper values now

Future technology names – two missing names have been fixed. This was fallout from all of the tech description rework I did on Sunday.

These fixes took about 1.5 hours to do, making it a pretty short night. I still have some big Next Turn performance changes to make in an upcoming version that will really help on the larger maps and in later games!

Discuss on Reddit

 

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