These animations are not in the original MOO but are an additional effect I want to add to the game. There are no gameplay mechanics associated with any of this. Ground combat will still remain functionally the same. This is just me wanting to make ground combat feel a little more immersive and fun even if it costs a little extra money and adds another month or two to the release date. Some things need to be done just because.
There are currently planned to be four types of death animation effects based on the weapon technology the attackers have. Below is one example: what happens when your Sakkra soldier gets blowed up real good.
edit: better animation: