But first, here’s a screenshot of the the history report comparing the Psilon empire (player) against the Alkari empire (AI)
4.16 4.17 is now available. This is an important set of bug fixes for the “Jumbo” 4.15 patch (and one in 4.16). You can download the latest version from itch.io:
Remember that you can report bugs and discuss the game on Reddit at http://www.reddit.com/r/rotp
Fleets appearing in incorrect systems – this was the result of an imperfect fix in 4.15 of some ShipFleet synch problems. The way fleets are handled is going to be overhauled in Alpha 5 to address some of these problems more cleanly.
Crashes during Next Turn – there were a few of these, all fix. Some are related to a UI synch issue when stuff is popping up during Next Turn, and another is related to a fleet synch problem.
Lockup during Next Turn – this was caused by fleets retreating incorrectly from combats. This is fixed.
Please note that this will not be the last patch for Alpha 4, but at some point I will rework the ShipFleet logic which will definitely break saved games. I’ll try to push that out as long as possible so that we can get some of the new screens in Alpha 4 over the next month.
Thanks again for all of your feedback!