More Darlok Ships!

I’m starting to think that maybe Petar is really an Orion in disguise, sent down to Earth to finally make the coolest-looking MOO 4X in history. Exhibit #1: more of his Darlok ship designs. These are incredible.

I think one of these is a slightly recolored version of the animated one I posted earlier. I like the purple better since I’ve always associated that color with the Darloks. Hmmm, I wonder why.

We are probably 3 weeks away from a patch release with all of the ships and ground combat death animations for both the Sakkra and Darloks. I still have to write the code for the death animations, but it should be pretty easy. Exciting!


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Another Darlok death animation

Not much here, just letting everyone know what’s going on. Also, no bugs reported yet for 4.20!  (knock on wood).



I’m currently revamping some of the text translation logic in order to allow the translators to make more accurate translations. There’s a lot of little stuff to change, so it’s a bit tedious. Barring the discovery of some catastrophic bug, that work will probably push the next update back at least a few more days.

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Alpha 4.20 joins the parade

But first, here’s a screenshot of the Darlok Council voting screen. Notice the Darlok leader observing the action through a Palantir. This is one of my favorite pieces of artwork in the game! But honestly, there is already so much incredible artwork in the game that I feel weird picking a “favorite”.


Alpha 4.20 is now available. This patch fixes a few minors bugs and allows players to resize the game screen through the configuration file. You can download the latest version from

Remember that you can report bugs and discuss the game on Reddit at

What’s changed

Screen resizing – there is now an entry in the Remnants.cfg file to allow you to set the sizing of the Game screen relative to the overall display. You can set any value from 50% to 95%. The game previously defaulted to 93%..

Colony Nebula display – when you have a colony in a nebula and cannot build a planetary sheild, the “Shield” field will now say “Nebula” to make this more clear.

Save Game text cropping – the filename text when saving a game was sometimes being slightly cropped. This should be fixed now.

Cloaking Devices & Subspace Teleporters – as with the Black Hole Generators earlier, the size/cost/space values for these ship specials were not being set. Now they are correct.

Error messages – several different error messages were reported and should be fixed now. Thanks!

Thanks again to all of the testers for their great feedback!

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Some Darlok death animations

Artwork is still continuing on Alpha 5! Below are some early death animations for the Darloks. They are kind of a special breed of alien since they are wraiths.

MOO2 popularized the Darloks as some sort of biological shape-shifters, but we are sticking to the original game’s design of them as shadowy phase-shifters. Here are two different samples of their deaths.


Anyway, the Remnants background lore presents the Darloks as refugees from another dimension, thus their unusual form and physics. How do they even exist in our reality? As with all things Darlok-related, this remains a mystery.

Darloks can control, to a limited extent, an ability to phase in and out of normal space. This is what makes them great spies! However, upon death they disassociate completely and vanish without a trace. No Darlok corpse can ever be recovered for inspection, thus making their form completely unknowable to civilizations native to our dimension.

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Alpha 4.19 swoops in with new artwork!

But first, here’s a screenshot of the Psilon GNN notice that the Alkari empire has been completely destroyed by the, you guess it, the Psilons.


Alpha 4.19 is now available. This patch fixes a few minors bugs, adds more UI textures, and brings the new Sakkra ship artwork into the game! You can download the latest version from

Remember that you can report bugs and discuss the game on Reddit at

What’s changed

Sakkra Ship Artwork – the Sakkra ships now have the new artwork! You can see this on the ship combat screen and the ship design screen. These are not animated just yet, but that will be coming at some point.

More UI Textures – textures have been added to the Colonies and Fleets screen. These were brown tones, so it’s a slightly different texture.

Battle Scanners – these now give +1 attack for ships and +3 to initiative.

Black Hole Generators – the Golden Age of free Black Hole Generators has come to an end. They now have proper cost, space, and energy requirements.

Saved Game List – this list is now sorted.

GNN Genocide Notifications – if you exterminated another race through ground combat, you would get two genocide notifications via GNN. Fixed.

Colony Listing – sometimes one of the colony names would blank until selected. Fixed.

Biological Weapon names – the actual names for these weapons was missing, replaced with the description “Biological Weapon”. This was traced to a copy/paste error I made in the tech data files when simplifying them for translations about two weeks ago. Fixed.

Thanks again to all of the testers for their great feedback!

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