Alpha 4.20 joins the parade

But first, here’s a screenshot of the Darlok Council voting screen. Notice the Darlok leader observing the action through a Palantir. This is one of my favorite pieces of artwork in the game! But honestly, there is already so much incredible artwork in the game that I feel weird picking a “favorite”.

DarlokCouncilVote.png

Alpha 4.20 is now available. This patch fixes a few minors bugs and allows players to resize the game screen through the configuration file. You can download the latest version from itch.io:

https://rayfowler.itch.io/remnants-of-the-precursors

Remember that you can report bugs and discuss the game on Reddit at http://www.reddit.com/r/rotp

What’s changed

Screen resizing – there is now an entry in the Remnants.cfg file to allow you to set the sizing of the Game screen relative to the overall display. You can set any value from 50% to 95%. The game previously defaulted to 93%..

Colony Nebula display – when you have a colony in a nebula and cannot build a planetary sheild, the “Shield” field will now say “Nebula” to make this more clear.

Save Game text cropping – the filename text when saving a game was sometimes being slightly cropped. This should be fixed now.

Cloaking Devices & Subspace Teleporters – as with the Black Hole Generators earlier, the size/cost/space values for these ship specials were not being set. Now they are correct.

Error messages – several different error messages were reported and should be fixed now. Thanks!

Thanks again to all of the testers for their great feedback!

Discuss on Reddit:

Advertisements

Some Darlok death animations

Artwork is still continuing on Alpha 5! Below are some early death animations for the Darloks. They are kind of a special breed of alien since they are wraiths.

MOO2 popularized the Darloks as some sort of biological shape-shifters, but we are sticking to the original game’s design of them as shadowy phase-shifters. Here are two different samples of their deaths.

 

Anyway, the Remnants background lore presents the Darloks as refugees from another dimension, thus their unusual form and physics. How do they even exist in our reality? As with all things Darlok-related, this remains a mystery.

Darloks can control, to a limited extent, an ability to phase in and out of normal space. This is what makes them great spies! However, upon death they disassociate completely and vanish without a trace. No Darlok corpse can ever be recovered for inspection, thus making their form completely unknowable to civilizations native to our dimension.

Discuss on Reddit:

Alpha 4.19 swoops in with new artwork!

But first, here’s a screenshot of the Psilon GNN notice that the Alkari empire has been completely destroyed by the, you guess it, the Psilons.

PsilonGenocide.png

Alpha 4.19 is now available. This patch fixes a few minors bugs, adds more UI textures, and brings the new Sakkra ship artwork into the game! You can download the latest version from itch.io:

https://rayfowler.itch.io/remnants-of-the-precursors

Remember that you can report bugs and discuss the game on Reddit at http://www.reddit.com/r/rotp

What’s changed

Sakkra Ship Artwork – the Sakkra ships now have the new artwork! You can see this on the ship combat screen and the ship design screen. These are not animated just yet, but that will be coming at some point.

More UI Textures – textures have been added to the Colonies and Fleets screen. These were brown tones, so it’s a slightly different texture.

Battle Scanners – these now give +1 attack for ships and +3 to initiative.

Black Hole Generators – the Golden Age of free Black Hole Generators has come to an end. They now have proper cost, space, and energy requirements.

Saved Game List – this list is now sorted.

GNN Genocide Notifications – if you exterminated another race through ground combat, you would get two genocide notifications via GNN. Fixed.

Colony Listing – sometimes one of the colony names would blank until selected. Fixed.

Biological Weapon names – the actual names for these weapons was missing, replaced with the description “Biological Weapon”. This was traced to a copy/paste error I made in the tech data files when simplifying them for translations about two weeks ago. Fixed.

Thanks again to all of the testers for their great feedback!

Discuss on Reddit:

Alpha 4.18 shows up with textures

But first, here’s a screenshot of the Psilon invading the Silicoid homeworld of Cryslon. Notice the unique colony structure for the Silicoids. Each race has their own.

PsilonInvadeCryslon.jpg

Alpha 4.18 is now available. This patch fixes a few bugs and introduces UI textures into the game. You can download the latest version from itch.io:

https://rayfowler.itch.io/remnants-of-the-precursors

Remember that you can report bugs and discuss the game on Reddit at http://www.reddit.com/r/rotp

What’s fixed

Ship Combat – an error that was causing ship combat to hang has been fixed.

Allies using your transports – finally this problem has been fixed! It turns out to be related to a list re-use error that happened when one of your allies added or lost a colony.

Next Turn crash – I found another bug occurring during Next Turn when the AI was automatically reallocating your spending when a spending order completed.

What’s added

UI Textures – after a player request, we are drawing UI elements with textures. Completed in this patch are all of the gray panels (colony/fleet/transport info, etc) on the Main galaxy map. Brown panels will get a different texture in a subsequent patch.

If you do not like the textures, they can be toggled off easily on the main menu screen.

Coming up soon will be the incorporation of the Sakkra ship graphics… hopefully this weekend!

Thanks again for all of your feedback!

Discuss on Reddit:

Death by immolation and mortal wounds

Here are the last two death animations for the Sakkra. Immolation and mortal wounds. Which of the animations you see will depend upon your soldiers’ ground combat weapons, of course.

There will be corresponding animations done for the “Hostile environment” soldiers but that should be easier now that we know what we are doing for them.

In addition, I believe we now have an upper bounds on the time it takes to do the ships & death animations for a race: 1 month. It’s an upper bounds because generally the first one takes the longest due to the communication back and forth figuring out what looks good.

With 7 more races to go, that’s 7 more months maximum(?) until all of the ship combat artwork and death animations are done for the 8 races in Alpha 5.  That’s long enough! Anything else will get kicked out to the subsequent alpha. Add a month for artist burnout/vacation and that computes to a June 2018 date for a completed Alpha 5.

When the dates are set it always seems so far away but in this case but Alpha 5 is probably the last really huge chunk of artwork and features needed for the final game. After that, it’s the remaining two races and images for technologies & random events.

Darloks next?

Discuss on Reddit:

Alpha 4.17 is available


But first, here’s a screenshot of the the history report comparing the Psilon empire (player) against the Alkari empire (AI)

PsilonVsAlkari

Alpha 4.16 4.17 is now available. This is an important set of bug fixes for the “Jumbo” 4.15 patch (and one in 4.16). You can download the latest version from itch.io:

https://rayfowler.itch.io/remnants-of-the-precursors

Remember that you can report bugs and discuss the game on Reddit at http://www.reddit.com/r/rotp

What’s fixed

Fleets appearing in incorrect systems – this was the result of an imperfect fix in 4.15 of some ShipFleet synch problems. The way fleets are handled is going to be overhauled in Alpha 5 to address some of these problems more cleanly.

Crashes during Next Turn – there were a few of these, all fix. Some are related to a UI synch issue when stuff is popping up during Next Turn, and another is related to a fleet synch problem.

Lockup during Next Turn – this was caused by fleets retreating incorrectly from combats. This is fixed.

Please note that this will not be the last patch for Alpha 4, but at some point I will rework the ShipFleet logic which will definitely break saved games. I’ll try to push that out as long as possible so that we can get some of the new screens in Alpha 4 over the next month.

Thanks again for all of your feedback!

Discuss on Reddit