Alpha 4.21 is here with a call for translators!

Here’s a video explaining, in detail, the steps involved in creating a foreign language translation of the game. If this sounds like something you are interested in, please watch!

Alpha 4.21 is now available. This patch fixes a few minors bugs but primarily adds some behind-the-scenes enhancements to support foreign language translations. You can download the latest version from itch.io:

https://rayfowler.itch.io/remnants-of-the-precursors

Remember that you can report bugs and discuss the game on Reddit at http://www.reddit.com/r/rotp

What’s changed

Foreign language support – enhancements have been made and updated text files are being sent to translators for review. Everything should be “fine”, but if you see anything weird in the diplomacy text (including the diplomatic incidents text on the Races screen), let me know.

Ship Missiles – missile stacks in ship combat were not killing enemy targets properly. They are now much more effective. Bug involving missiles attacking colonies is NOT fixed; still working that one

Empty Weapon Slots on Ship Designs – these were sometimes causing subsequent weapons on the design to not fire in combat. Should be fixed.

Colony Production going to zero – there was an underflow bug from excessive spying causing this. It’s fixed!

Thanks again to all of the testers for their great feedback!

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More Darlok Ships!

I’m starting to think that maybe Petar is really an Orion in disguise, sent down to Earth to finally make the coolest-looking MOO 4X in history. Exhibit #1: more of his Darlok ship designs. These are incredible.

I think one of these is a slightly recolored version of the animated one I posted earlier. I like the purple better since I’ve always associated that color with the Darloks. Hmmm, I wonder why.

We are probably 3 weeks away from a patch release with all of the ships and ground combat death animations for both the Sakkra and Darloks. I still have to write the code for the death animations, but it should be pretty easy. Exciting!

Spaceship_Darlok_Small_01_01Spaceship_Darlok_Small_02_01Spaceship_Darlok_Small_03_01Spaceship_Darlok_Small_04_01

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Another Darlok death animation

Not much here, just letting everyone know what’s going on. Also, no bugs reported yet for 4.20!  (knock on wood).

Darlok_Death_By_immolation_04

Darlok_Death_By_Disruptor_01

I’m currently revamping some of the text translation logic in order to allow the translators to make more accurate translations. There’s a lot of little stuff to change, so it’s a bit tedious. Barring the discovery of some catastrophic bug, that work will probably push the next update back at least a few more days.

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Alpha 4.20 joins the parade

But first, here’s a screenshot of the Darlok Council voting screen. Notice the Darlok leader observing the action through a Palantir. This is one of my favorite pieces of artwork in the game! But honestly, there is already so much incredible artwork in the game that I feel weird picking a “favorite”.

DarlokCouncilVote.png

Alpha 4.20 is now available. This patch fixes a few minors bugs and allows players to resize the game screen through the configuration file. You can download the latest version from itch.io:

https://rayfowler.itch.io/remnants-of-the-precursors

Remember that you can report bugs and discuss the game on Reddit at http://www.reddit.com/r/rotp

What’s changed

Screen resizing – there is now an entry in the Remnants.cfg file to allow you to set the sizing of the Game screen relative to the overall display. You can set any value from 50% to 95%. The game previously defaulted to 93%..

Colony Nebula display – when you have a colony in a nebula and cannot build a planetary sheild, the “Shield” field will now say “Nebula” to make this more clear.

Save Game text cropping – the filename text when saving a game was sometimes being slightly cropped. This should be fixed now.

Cloaking Devices & Subspace Teleporters – as with the Black Hole Generators earlier, the size/cost/space values for these ship specials were not being set. Now they are correct.

Error messages – several different error messages were reported and should be fixed now. Thanks!

Thanks again to all of the testers for their great feedback!

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Some Darlok death animations

Artwork is still continuing on Alpha 5! Below are some early death animations for the Darloks. They are kind of a special breed of alien since they are wraiths.

MOO2 popularized the Darloks as some sort of biological shape-shifters, but we are sticking to the original game’s design of them as shadowy phase-shifters. Here are two different samples of their deaths.

 

Anyway, the Remnants background lore presents the Darloks as refugees from another dimension, thus their unusual form and physics. How do they even exist in our reality? As with all things Darlok-related, this remains a mystery.

Darloks can control, to a limited extent, an ability to phase in and out of normal space. This is what makes them great spies! However, upon death they disassociate completely and vanish without a trace. No Darlok corpse can ever be recovered for inspection, thus making their form completely unknowable to civilizations native to our dimension.

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